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[小胡子养成计划] Patch 1.2 for Armageddon is now out.

本主题由 玉盘子 于 2008-3-31 00:27 解除置顶

Patch 1.2 for Armageddon is now out.

下载地址:http://www.gamersgate.com/patches/HoI2DDArmageddonPatch1_2.exe

Patch 1.2 for Armageddon is now available via your Gamersgate downloader

List of changes

************************************************** ************************************************** **
* 1.2
************************************************** ************************************************** **

- Spycosts are now properly checking the senders sliders, not the targets sliders.
- All unit modifiers are now saved, even if at 0.
- 0 IC is now saved properly.
- Reversed some messages for spies.
- Naval attachments should now be deployable after a save&reload.
- AI now takes naval brigades under development into account when determening to build more.
- Free manpower now handles fractions.
- Funding partisans have a cap, and is slightly less efficient than before.
- Nationalism/Partisans now drop by 1% a month.
- Mission efficiency in combat is now applied correctly.
- The game now correctly identifies submarines in logics for wolfpacks and ASW.
- ASW should not be less effective catching submarines, but more effective.
- Shorebombardment modifier is now capped at 25% as in doomsday.
- Fixed a crashbug in the AI.
- A military controlled country should no longer cancel unit orders when a war is declared.
- Fixed a large amount of syntax bugs in the leader/tech databases.
- Fixed a problem with an upgraded radar attachment giving distance bonus instead of costing supplies.
- Naval attachment can now actually upgrade.
- Fleets will now upgrade attachments even if the first attachment is not eligible.
- Naval attachment upgrades progess is now shown properly in the ledger.
- Any province that can trace supply back to capital through puppets/allies, will now ships its resources back automatically without need for convoys.
- Have fixed that the improved version of the ASW attachment no longer says capital ASW (as it won’t go onto capital ships)
- A number of events how have pictures, or more exactly are reusing other pictures.

- USA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- TUR Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SWE Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SOV Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SIA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SAF Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- ROM Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- PER Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- NEP Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- MEX Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- MEX Pre Global War scenario had two entries for belligerence in the INC file removed one.
- JAP Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- ITA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- GER Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- GER Pre Global War scenario had two entries for transports and escorts in the INC file removed one set.
- FRA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- ENG Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- CHI Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- CHI Pre Global War scenario had province ID 1305 listed twice as a national province (removed one).
- BRA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- BRA Pre Global War scenario had province ID 816 listed twice as a national province (removed one).
- AST Pre Global War scenario had their transported model IDs set to -1 when it should have been 0.
- Pre Global War scenario had no enddate (added 1954 as the enddate)
- USA Global War scenario had their transported model IDs set to -1 when it should have been 0.
- TUR Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SWE Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SOV Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SIA Global War scenario had their transported model IDs set to -1 when it should have been 0.
- SAF Global War scenario had their transported model IDs set to -1 when it should have been 0.
- ROM Global War scenario had their transported model IDs set to -1 when it should have been 0.
- PER Global War scenario had their transported model IDs set to -1 when it should have been 0.
- NEP Global War scenario had their transported model IDs set to -1 when it should have been 0.
- MEX Global War scenario had their transported model IDs set to -1 when it should have been 0.
- JAP Global War scenario had their transported model IDs set to -1 when it should have been 0.
- ITA Global War scenario had their transported model IDs set to -1 when it should have been 0.
- GER Global War scenario had their transported model IDs set to -1 when it should have been 0.
- FRA Global War scenario had their transported model IDs set to -1 when it should have been 0.
- ENG Global War scenario had their transported model IDs set to -1 when it should have been 0.
- CHI Global War scenario had their transported model IDs set to -1 when it should have been 0.
- CHI Global War scenario had province ID 1305 listed twice as a national province (removed one).
- BRA Global War scenario had their transported model IDs set to -1 when it should have been 0.
- BRA Global War scenario had province ID 816 listed twice as a national province (removed one).
- AST Global War scenario had their transported model IDs set to -1 when it should have been 0.
- Global War scenario had no enddate (added 1954 as the enddate)
- USA 1945 scneario file fixed over 40 duplicated experience entries for initial OOB units.
- SOV 1945 scenario had province 1177 with damaged AA guns which is not used any where else changed it to un-damaged.
- SOV 1945 scenario had two entries for transports and escorts in the INC file removed one set.
- SOV 1945 scenario had province ID 208 defined twice in the INC file (removed one)
- SAF 1945 scenario had an Interceptor in the INC file with two model numbers removed one.
- AI will choose what units to use for invasion more wisely.
- Added several minor leader images and tech team images
- Added several missing propaganda images
- Added Generals for U74 and U87
- U96 Had minsiter IDs fixed
- U97 Had minister IDs fixed
- country.csv had a duplicate entry UTC one should have been UCS.
- U88, U90 and U99 fixed duplicate tech team IDs.
- Land Doctrine tech ID 14090 remvoed the command to effect land forts as it does nothing in game.
- Japan Minister file line 13 had ID 5211 when it should be 5011 (Dupe ID problem)
- UCH Minister file line 46 had minister ID 65343 when it should be 65344 (Dupe ID problem)
- UPR Minister file line 21 had minister ID 79729 when it should be 79719 (Dupe ID problem)
- RUS Minister file had roughly 10 ministers with the same ID from the SOV file (fixed).
- UTC Minister file had roughly 10 ministers with the same ID from the SAL file (fixed)
- CGX 1936 scenario file had a spy bug going to CBX (not exist) changed to CXB.
- GER 1936 scenario file had two starting interceptors in the INC file but trying to attach a brigade (brigade removed)
- USA 1936, 1938 scenario file had a spy bug going to PRO (not exist) changed to PRU.
- FIN 1938, 1939, 1941 scenario file had a spy bug going to DAN (not exist) changed to DEN.
- GER 1938 scenario file line 1274 had an infantry division under development with a month of "nov" changed to "november"
- SPA 1938 scenario file Spain starts with a destroyer but it specifies a brigade model instead of a model (fixed).
- USA 1939 scenario file line 1824 had two strength parms for the strategic bomber removed one.
- GER 1944 scenario had an armor division specified in INC file with two models, one should have been a brigade model.
- JAP 1944 scenario had a light armor division specified in INC file with two models, one should have been a brigade model.
- SAF 1944 scenario file had a starting interceptors in the INC file but trying to attach a brigade (brigade removed)
- SOV 1944 scneario file fixed over 40 duplicated experience entries for initial OOB units.
- USA 1944 scneario file fixed over 20 duplicated experience entries for initial OOB units.
- PER 1944 scneario file had all of their techs defined under techlevels should have been techapps.
__________________
本帖最近评分记录
  • kk21912003 情书 +1 奖励原因:贡献-感谢你热心帮助其它会员解决 ... 2008-3-18 20:50

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沙发,召唤翻译
我们这个年代,注定缺少真爱。 女人不是太坏, 就是心胸狭隘。 或许除此之外,还有部分可爱。 只怕时至现在,早已有了后代。

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支持啊~~~~~~~~~~~~~~~~~

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- All unit modifiers are now saved, even if at 0.

是不是指单位用事件修改后不会跳回去了?

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引用:
原帖由 aya 于 2008-3-13 17:57 发表
下载地址:http://www.gamersgate.com/patches/HoI2DDArmageddonPatch1_2.exe

Patch 1.2 for Armageddon is now available via your Gamersgate downloader

List of changes

***************************** ...
翻译:
1:增加了很多东西
2:改进了一些东西
3:目前没有Mod支持
4:此版本不是最终版本
翻译完了,实习版主给分吧...........................
本帖最近评分记录
  • anyexc 臭鸡蛋 +1 处罚原因:忽悠我啊! 2008-3-16 16:31
  • 123698745ljh 臭鸡蛋 +1 奖励原因:感谢-你对论坛贴出您宝贵相片的分 ... 2008-3-15 11:46
  • cardinal 臭鸡蛋 +1 处罚原因:违规-你连续在某区内发表无意义的 ... 2008-3-14 11:38

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詳細翻訳希望

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求1.2的中文破解补丁,呵呵

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等待汉化
Vor der Glanz von Deutschland!

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等汉化中,不知道加强旅bug还能不能用了

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引用:
原帖由 hyouxi 于 2008-3-13 17:59 发表
沙发,召唤翻译
H胸不厚道,前2天还求你照顾照顾我,结果送了我第一个鸡蛋

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用HSR 和 MOD34 初步测试了一下 感觉比较稳定
特别是 海军附加旅分配 战斗任务效率 单位加成修正
等大的BUG已经修订 但还有很多小地方还不完善
如 德国 美国 等单位地图调色板文件还是没有修正
总体来说 这个版本还不错
大家可以抛掉DA1.1了 那个BUG太多了

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引用:
原帖由 civdemof 于 2008-3-14 10:44 发表
用HSR 和 MOD34 初步测试了一下 感觉比较稳定
特别是 海军附加旅分配 战斗任务效率 单位加成修正
等大的BUG已经修订 但还有很多小地方还不完善
如 德国 美国 等单位地图调色板文件还是没有修正
总体来说 这个版本 ...
1.1版的汉化破解补丁还可以用么?
HSR PRO4.0兼容这个伐?
几个DD常见问题的探讨:
禁止核武器;空格键暂停;能源转石油。

http://bbs.52pcgame.com/thread-45050-1-1.html

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引用:
原帖由 muzebbs 于 2008-3-14 10:57 发表


1.1版的汉化破解补丁还可以用么?
HSR PRO4.0兼容这个伐?
当然是兼容的 直接用DA1.2 汉化破解EXE文件加载就可以了

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引用:
原帖由 civdemof 于 2008-3-14 11:03 发表


当然是兼容的 直接用DA1.2 汉化破解EXE文件加载就可以了
这样玩得还是1.1版吧。。。。。。。。。。。。。

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引用:
原帖由 aya 于 2008-3-13 17:59 发表
- All unit modifiers are now saved, even if at 0.

是不是指单位用事件修改后不会跳回去了?
这个是指单位的修正效率 DA1.1 当修正结果为0时 是不会保存的
战斗系统认为没有该单位的修正 就直接引用默认的数值 这样就可能导致无效
以前 为避开这个BUG 我在HSR PRO中 一般是使单位的最终修正数值不等于0
DA1.2 全部保存 就没有问题了

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引用:
原帖由 liujiong 于 2008-3-14 11:19 发表

这样玩得还是1.1版吧。。。。。。。。。。。。。
HSR基本是独立的 DA1.2加载会少很多BUG
但也会少量共用部分文件

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期待C大帮做个双字节破解~~~~~
偶就可以着手DA1.2的汉化修正了~~~~~
新月涓涓,夜寒江静山衔斗。起来搔首,梅影横窗瘦。好个霜天,闲却传杯手。君知否?乱鸦啼后,归兴浓如酒。
白刃交兮宝刀折,两军蹙兮生死决.鸟无声兮山寂寂,夜正长兮风淅淅。日光寒兮草短,月色苦兮霜白

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不知道几时才有DA的XX编辑器出来.......
新月涓涓,夜寒江静山衔斗。起来搔首,梅影横窗瘦。好个霜天,闲却传杯手。君知否?乱鸦啼后,归兴浓如酒。
白刃交兮宝刀折,两军蹙兮生死决.鸟无声兮山寂寂,夜正长兮风淅淅。日光寒兮草短,月色苦兮霜白

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出中文的在重装游戏

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我也等中文破解中!~~~

下VISTA SP1 包中,下完就刷BIOS装VISTA,嘿嘿,都准备好了

刚刚尝试在DOS下刷BIOS成功了(本人第一次刷主板哦)

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