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悠久兵临城下

hell-fire 发表于 2007-4-25 21:06

大家最喜欢的罗马MOD是...?

如题。

hell-fire 发表于 2007-4-25 21:17

EB系列介绍

简要特点:目前最为综合的、可玩派系最多的罗马全面战争mod,
全新的经济、军事、政治系统设计
全新兵种兵牌
超大地图
一年四回合
丰富的脚本可以实现多次军事改革

最新版本0.81a,应用于原版1.5
主要变更说明:
1.新派系
2.新音乐
3.全新的内政系统
4.新的资源和军事工业系统
5.其他新内容
QUOTE:
-Many new buildings, including a new group of gymnasia for Greeks, new local MIC's, Buddhist Stupas.(许多新建筑)
-New constructed images for some older buildings to emphasize culture group differences.(老建筑的新图标)
-Plenty of new ships and enhanced ship unit cards and unit info images.(新的船造型)
-Lots of new loading screens with more to come.(新载入画面)
-Our brand new soundtrack already mentioned above by Morgan Casey and Nick Wylie.
-Ethnicities for some factions that didn't have them before and expanded ones for some others.(某些拍戏的人种学考虑)
-New province summaries for Greek factions taken from Strabo.(新省份描述)
-Lots of new ancillary portraits, especially for certain culture groups.(新随从肖像)
-New Graphic User Interfaces (GUI's) for each culture group. They include some new event pics and others filtered to match the GUI for that culture group.(新GUI)
-Many new building descriptions, although they aren't finished yet.(新建筑描述)
-New and different short building descriptions for some factions (Carthage, Maks, some Ptolemaic and Pontic ones).(新简明描述)
6.修正的文化群体划分
QUOTE:
Barbarian - Casse, Aedui, Arverni, Sweboz, Lusotannan, Getai
Roman - Romani
Semitic - Qarthadastim, Sabyn
Greek - Koinon Hellenon, Epeiros, Makedonia
Eastern Greek - Ptolemaioi, Arche Seleukeia, Baktria
Eastern - Pontos, Hayasdan, Pahlava
Nomadic - Saka Rauka, Sauromatae
7.战略地图修正
8.省份划分修正
9.语音mod:Greek,Celtic,latin,与Gallic mod.
10.其他众多!!!



IV官方网址及论坛
[url]http://www.europabarbarorum.com/[/url]
[url]http://forums.totalwar.org/vb/forumdisplay.php?f=70[/url]
[url]http://www.twcenter.net/forums/forumdisplay.php?f=31[/url]

[[i] 本帖最后由 hell-fire 于 2007-4-26 00:49 编辑 [/i]]

hhj000888 发表于 2007-4-25 22:57

EB..........................全是E文怎么玩???????
还是真实泊金8错!!!!:pill

圣菲德 发表于 2007-4-25 23:25

现在比较多的也就ROE和真实
要么就是三国
上面的都没看到过

hell-fire 发表于 2007-4-26 00:01

[quote]原帖由 [i]圣菲德[/i] 于 2007-4-25 23:25 发表 [url=http://bbs.52pcgame.com/redirect.php?goto=findpost&pid=775317&ptid=52311][img]http://bbs.52pcgame.com/images/common/back.gif[/img][/url]
现在比较多的也就ROE和真实
要么就是三国
上面的都没看到过 [/quote]
eb、真实和元老院号称国外罗马mod三雄,在国外都是非常有人气的mod,而且在国外eb的人气已经超越了真实;dm系列虽然人气不如前三者,但本身有许多优点被广大玩家赞赏,所以入选。其实国内有不少好的MOD比如roe、筑梦帝国、惩罚者,不选他们并不代表他们不优秀,,但是因为三国明显更有代表性,所以选择它作为一个选项。在此谨向这些mod的作者致歉,并对他们的辛勤劳动表示感谢。容我对这几个国外MOD一一介绍。

hell-fire 发表于 2007-4-26 00:09

Darthmod系列,最新版本为8.1:
注意:该mod同时适用于1.5与1.6
简要特点:

QUOTE:
1.极具挑战性的AI
2.新兵模、新兵牌
3.新的战略地图、多行省会战
4.新的资源系统
5.新骑兵动力学
6.新阵型
7.众多新历史战役

链接
[url]http://www.twcenter.net/forums/forumdisplay.php?f=71[/url]

[[i] 本帖最后由 hell-fire 于 2007-4-26 00:11 编辑 [/i]]

hell-fire 发表于 2007-4-26 00:23

真实mod则是mod界的元老了,最新的版本为6.0黄金版,但它只能支持到原版1.2;所以一位高手用6.0的资源做了个MOD-Rome: Total Realism Platinum(RTRPE)系列,内容基本和6.0一样,但是基于原版1.5。最新版本为1.8。
真实mod官网:[url]http://www.totalrealism.net[/url]
真实mod在[url]http://www.twcenter.net[/url]上的链接:[url]http://www.twcenter.net/forums/forumdisplay.php?f=26[/url]

Rome: Total Realism Platinum在[url]http://www.twcenter.net[/url]上的链接:[url]http://www.twcenter.net/forums/forumdisplay.php?f=197[/url]

[[i] 本帖最后由 hell-fire 于 2007-4-26 00:35 编辑 [/i]]

hell-fire 发表于 2007-4-26 00:57

SPQR(又称元老院)MOD,现在最新的版本为6.3,应用于1.5
简要特点:超大地图、新兵模、新阵形、新兵种,可以0回合造兵,维护也大大降低 。
御卫步骑兵只有元老院可以造了
掷头兵成了肉搏步兵 虽然他们在冲锋前还会投掷人头 但却造成不了任何伤害 只能惊吓敌人士兵
罗马除了朱比特神庙之外其他的都被移除了
现在学院也可以加经验了
罗马精锐后备兵可以和成年兵一起造了
宫殿、娱乐设施、港口、道路、和城墙的造价被提高
罗马军团步兵以及后备和成年只能在用军团资源的省份招募(地图上有罗马盾牌的标志)
大石墙和史诗城墙不能在帝国战役中建造了
神庙对人口和经验的加成对罗马派系不起作用   所以除了加快乐度的神庙外 最好还是拆他们再重造罗马人自己的庙
相关链接:[url]http://www.twcenter.net/forums/forumdisplay.php?f=32[/url]

[[i] 本帖最后由 hell-fire 于 2007-4-26 00:59 编辑 [/i]]

hell-fire 发表于 2007-4-26 01:16

总的来说,eb和真实侧重于表现当时真实的历史情况,而元老院和DM更侧重于在游戏性、操作性和平衡性上对原版的修正,而三国嘛,我想就不用说了吧^_^

VON 发表于 2007-4-26 17:34

有了三国,首选就是它啦,挨下来就是真实MOD

hhj000888 发表于 2007-4-26 22:13

EB不知道有高手会汉化吗~~:pill :pill 想玩玩EB啊

zmsgame 发表于 2007-4-27 03:09

偶喜欢乱之时代。。。。可惜TJ了

VON 发表于 2007-4-27 20:57

[quote]原帖由 [i]hell-fire[/i] 于 2007-4-26 01:16 发表 [url=http://bbs.52pcgame.com/redirect.php?goto=findpost&pid=775472&ptid=52311][img]http://bbs.52pcgame.com/images/common/back.gif[/img][/url]
总的来说,eb和真实侧重于表现当时真实的历史情况,而元老院和DM更侧重于在游戏性、操作性和平衡性上对原版的修正,而三国嘛,我想就不用说了吧^_^ [/quote]
看来楼主是罗马的老玩家了,正解

linjing1025 发表于 2007-4-30 14:46

还是很想尝试一下三国正式版的魅力……

VON 发表于 2007-4-30 15:16

偶也在等三国,不过到时还得重新下,比较麻烦

姣姣 发表于 2007-5-1 17:50

Europa Barbarorum

iteh007 发表于 2007-5-2 13:14

e

中世纪2下不动~哎~
真实MOD~还可以~

linjing1025 发表于 2007-5-6 18:54

三国就要出来了……等啊等:pill

VON 发表于 2007-5-6 19:03

听说五一后,三国组会出点消息的,精品是要慢慢等的:pill

hell-fire 发表于 2007-5-12 03:06

相对来说,更期待eb1.0和真实7,三国改动的东西太多了,不过柱子组的水平真的很高^_^
eb现在的版本已经是比较有可玩性的了,但是因为兵种和建筑太多,实在是让人感觉有点乱,但是EB的构想确实不赖
真实7应该是我最期待的罗马MOD,只可惜不知道会不会流产^_^

hell-fire 发表于 2007-5-12 03:07

看来这几个MOD都有人玩啊^_^不过相对来说,我更期待eb1.0和真实7,三国改动的东西太多了,不过柱子组的水平真的很高^_^
eb现在的版本已经是比较有可玩性的了,但是因为兵种和建筑太多,实在是让人感觉有点乱,但是EB的构想确实不赖
真实7应该是我最期待的罗马MOD,只可惜不知道会不会流产..........

[[i] 本帖最后由 hell-fire 于 2007-5-12 03:09 编辑 [/i]]

VON 发表于 2007-5-12 10:29

真实7偶也很期待,不知道什么时候才能出

湿身人面兽 发表于 2007-5-12 20:41

*** 作者被禁止或删除 内容自动屏蔽 ***

.44 发表于 2007-5-19 14:56

以前喜欢EB系列的,M2出了以后就玩三国了.
很想都选啊.....
最后还是投票给了三国MOD,毕竟柱子工作组为了大家的希望,也很卖力呢.

VON 发表于 2007-5-19 19:16

是啊,偶很期待三国正式版地

hell-fire 发表于 2007-5-21 03:07

我喜欢真实性高的mod,可是eb实在太慢还是鸟文,真实又只支持到1.2,只好选择pe,pe确实是近年来可玩性较高的一个MOD。推荐大家装aya的汉化包去玩这个mod,汉化包下载贴
[url]http://bbs.52pcgame.com/thread-45672-1-2.html[/url]

VON 发表于 2007-5-21 20:59

国外MOD最欣赏真实MOD

hell-fire 发表于 2007-6-3 12:40

英文太菜了,这是eb一个国家政府类型的代码,EB或英文高手能代为解释下否?

{gov1_thrace}        Patris Epeirotike (Epeirote Homeland)
{gov1_thrace_desc}
(requires Homeland Government Resource)\n\nThis province exemplifies the chief strength of the Epeirote army and serves as source for its elite soldiers. Our homelands are well-wooded and mountainous, the home of hardy soldiers and hillside farmers. Such harsh conditions make for a good source of men who spend their lives enduring the cold mountain winters, and fighting Illyrians of Makedonians from the east. They are fiercely loyal to Epeiros and are given a large say in choosing the government’s path; Dodona is the most important religious shrine to them. Men who are free to vote their opinions in a well-constructed meeting hall or bouleterion are formidable foes and not likely to flee the field of battle in harsh conditions. Such a system of worthy men produces a populace that culls the weakest from its numbers, but ultimately the harsh conditions do not limit Epeirote innovation.\n\nSTRATEGY: This form of government is only available in regions comprising the faction's historical Homeland. It is slow to establish and allows the development of all available civic structures. The faction's best troops can be recruited here with appropriate support buildings, but regional auxiliaries are at best limited.
{gov1_thrace_desc_short}
The Patris Epeirotike is very slow to establish in a Homeland province but boasts all available faction building and troop types.



{gov2_thrace}        Nomos Stratiotikos Kathektos (Epeirote Military Controlled Territory)
{gov2_thrace_desc}
(requires Expansion Government Resource)\n\nEpeirote expansion is not as well prepared to handle provincial long-term rule as some Hellenic peoples. The most common method is to garrison troops in a local stronghold and charge local rulers with day-to-day functions. The heavy hand of the oligarchs rarely makes for a contented populace, but it does bring great wealth to Ambrakia’s coffers. Continual training, coupled with the constant effort to put down minor rebellions, ensures that local soldiers are already quite familiar with the field of battle. Unfortunately the constant fighting and regional enmities reduces the availability of fighting men, but those levied serve many roles in Epeirote armies.\n\nSTRATEGY: This government can be instituted in the faction's historical Homeland or Expansion regions. It is moderately slow to establish and allows the development of most civic structures. Recruitment largely consists of the faction's core troops, with some regional auxiliaries available for selection.
{gov2_thrace_desc_short}
An Epeirote Military Controlled Territory is moderately slow to establish, yet allows for most faction building and troop types in an Expansion province.




{gov3_thrace}        Nomos Barbarikos Kathektos (Epeirote Barbarian Controlled Territory)
{gov3_thrace_desc}
In some places it is more expedient to allow barbarian troops to remain in control after Epeirote armies move to other locales. It takes time to install trusted leadership in the region - perhaps even an experienced Hellenic general who can ensure the locals’ willingness to fight for Epeirote forces. This tactic brings in more money to the imperial treasury, but the sight of Celtic or Illyrian troops situating themselves in the wealthiest locations of the province (such as palaces and wealthy homes) certainly causes resentment amongst the locals. The flood of barbarian kin expected to move into the province produces a surge in population. Unfortunately the benefits of Hellenic culture are not as easy to promote, and any Hellenized locals tend to dismiss Epeirote innovations as quaint and backward compared to local custom.\n\nSTRATEGY: This economically-focused government takes relatively little time to establish and is perfectly suited for Outlying regions with large populations. It less beneficial for sparsely populated regions with few existing civic structures. Troop selection is typically restricted to regional auxiliaries, with some factional troops available.\n\nThis government can exist anywhere. It may be beneficial for newly conquered Homeland or Expansion regions when short-term economic needs are vital. It is always possible to replace this government after the faction returns to a state of solvency. To do so, simply dissolve the government (represented by the "Destroy Building" icon in the lower left of this description box). Any government in transition can fan the flames of unrest and halt civic development, so take care to re-establish military occupation quickly.
{gov3_thrace_desc_short}
Epeirote Barbarian-Controlled Territories retain many local troop types and are fast to establish, but offer limited faction building selection.



{gov4_thrace}        Nomos Symmachos (Epeirote Allied Territory)
{gov4_thrace_desc}
Whether Hellenic or barbarian, it is common for freshly conquered provinces to enlist as client or allied states. Local rulers answer directly to an Epeirote general, but some degree of autonomy remains. Depending upon the previous type of government there may still be public assemblies held, or at least public debate on some issues, but the outcome is ultimately subject to Epeirote military decisions. A relatively light hand prevents interruption of trade and returns local wealth to the treasury. Such an environment fosters a population boom if able-bodied men aren't exhaustively levied. Although never obtaining the benefits bestowed by Epeirote Hellenic culture, these troops already have training in local tactics. They whet their appetite for battle in constant clashes with rebels, for discontentment with Epeirote ideals can run rampant through the province.\n\nSTRATEGY: This fast-to-install government has a military focus and offers a broad variety of regional troops, but few (if any) factional troops. It is better to establish in Outlying regions with larger populations and advanced civic structures rather than sparsely populated regions.\n\nThis government can exist in any region. It may be beneficial for newly conquered Homeland or Expansion regions when short-term military needs are vital. It is always possible to replace this government after the region returns to a state of stability. To do so, simply dissolve the government (represented by the "Destroy Building" icon in the lower left of this description box). Any government in transition can fan the flames of unrest and halt civic development, so take care to re-establish military occupation quickly.
{gov4_thrace_desc_short}
Epeirote Allied Territories provide economic benefits and are very quick to establish, but offer minimal local troop and building selection.

cyote 发表于 2007-7-25 07:13

EB做的过于“真实”鸟。。。
还是RTR最顺手

VON 发表于 2007-7-26 21:54

三国MOD最受欢迎:)dj34 ,不愧为四大名著之一

hunter_2871 发表于 2007-8-22 10:27

我爱真实版底

liuyin6515 发表于 2007-10-6 19:44

力顶三国!!

dafeng330 发表于 2007-10-15 13:50

三国!!三国!!三国!!:)fyrie :)fyrie :)fyrie

chinesetercel 发表于 2007-11-11 21:19

还是国外的mod好玩,国内的mod简直不堪入目,并不是咱崇洋媚外,而是国内的mod确实不争气,粗制滥

造,做的很不成熟就拿到游侠网上让别人下载,极不负责任,尤其是大秦mod,一个字,烂!!!

nibneh 发表于 2007-12-14 14:44

三国系列是做的最好的了.

JC316 发表于 2007-12-20 09:36

三国系列

zm551 发表于 2008-1-10 02:47

真实7.0已经出了一个基于RTW-1.6的"试验版"——TIC。

[url]http://www.twcenter.net/forums/forumdisplay.php?f=524[/url]

国内下载地址:[url]http://space.cech.com.cn/bloodybath/#show=file[/url]

hitun 发表于 2008-5-28 21:32

肯定是三国拉~~~~~~~~~~~~~~~~~~~~~~``

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ske0002 发表于 2008-10-20 00:46

目前一个都没有玩过
郁闷~~~!

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